Patch notes for week 2 of the new MW2 beta update


2nd week Call of Duty: Modern Warfare 2 A new update has been released with patch notes for Infinity Ward MW2 on players’ cross beta. Let’s get right into it:

Call Of Duty: Modern Warfare II | Multiplayer Open Beta Trailer

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Call Of Duty: Modern Warfare II | Multiplayer Open Beta Trailer

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Major changes in MW2 beta update week 2 patch notes

This update received a wide range of feedback from players on what needs to be optimized and what needs to be changed. Fortunately, Infinity Ward seems willing to listen and implement changes early.

Some assault rifles have increased recoil while removing nerve damage, while SMGs have increased rate of fire.

The new bonus pack system isn’t the best, so the discount system is getting a little faster in week 2. Earnings rates have now increased significantly, making them more attainable without having to go through the challenge of getting a bonus in the first place.

New maps and modes will play a major role in this week 2 MW2 beta update. Classified as battle maps, ‘Sarif Bay’ and ‘Sa’id’ are now available to players in large-scale battles. This is supported by a powerful 64-player Ground War mode, which focuses gameplay on long-range combat and vehicle combat.

The attack is insane. The 80-player lobby is subject to normal deathmatch rules. It consists of two teams of 20 players and two teams of 20 AIs, and the team with the most kills wins.

MW2 beta update week 2 patch notes

Here are the full week 2 patch notes for the MW2 beta update Infinity Ward:

Maps – MW2 beta update week 2 patch notes

  • Introducing two new battle maps: Sarif Bay and Sa’id.

Modes

  • Land War is back! Enjoy up to 32v32 battles with brand new vehicles and dynamic battles.
  • Introducing our Sandbox TDM, Invasion (or what we like to call Ground War Shipping). Invasion pits two teams of 20 players and 20 AI against each other. Big maps, 80 fighters, water games, land vehicles, air vehicles and more – it’s absolute chaos!
  • Third Party Moshpit returns for a second weekend.

Gameplay

  • We’ve made adjustments to player visibility to make it easier to spot enemy targets.

Discount

  • The discount rate will remain in effect when Beta Weekend One begins. Once all platforms are open, we will significantly increase revenue.

Audio

  • Reduced the total distance to hear enemy and ally footsteps
  • Mix local and non-local player slide volume to better match other animations
  • Added an equalizer to soften the sound of ally’s footsteps and enemy’s footsteps, making enemy sounds more distinct.
  • Adjusted mix presets – especially the ambient noise mix – make the footsteps a bit more prominent.

Weapon tuning

FTAC Recon

  • Reduced damage when on full auto
  • Added full auto rotation
  • Slightly reduced headshot damage

Hurricane FSS

  • Reduced damage at long range
  • Lower head impact multiplier

Lachmann-556

  • Slight regressive growth
  • Slightly reduced headshots
  • The spread of fire increases slightly

M4

  • The spread of fire increases slightly

M16

  • The spread of fire increases slightly

Kastov-74u

  • The spread of fire increases slightly

Deputy Lachman

  • Minimize damage
  • Headshot damage will be slightly reduced

Map

  • The Valderas Museum is back after a lighting overhaul
  • Made various geofixes on Farm 18, Hotel Brenburg, and Mercado Las Almas

User interface

  • We’ve covered a number of UX bugs, including Gunsmith and progression issues. The second week’s level cap is level 30. If you played on weekend 1, your progress should carry over to weekend 2.
  • We’re also working on a few UI and UX improvements to boot.

In other news, patch notes for week 2 of the new MW2 beta update

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